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Uhfgood

Ballsy [WIP]

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Aken H Bosch    348
A little more description please! Genre, platform, programming language, how long you've been working on it, why you decided to make it, etc.?

All we can tell from this is that it's a work-in-progress called Ballsy, which might be a game. Possibly your latest game. And that it might look like the image you posted.

I'm not trying to be critical, but this is the first thing that ran through my mind when I saw this post, and I wouldn't be surprised if the same applies to other people, too. You could probably get more replies per view if you tell them a little more about your game.

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Uhfgood    155
By the way would anyone play it a little while and give feedback on the actual game itself. This will give me an idea whether it's worth my time to polish it up or not.

Thanks,
Uhfgood

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Uhfgood    155
Basically I added some sounds (and some description to each level), and called it done, I then proceeded to create a games page and add it to IndieFlux my game review website.

So hopefully that will drive traffic to IndieFlux and then maybe earn some views which will in turn get me some adds from project wonderful. I don't know if I'll make any money with this game, it's probably kind of lame, but still it was fun to essentially complete my 4th game (that was actually of my own design and coding).

I'm going to continue to work on the game though, and when I have polished it enough, I might take it down and put it on FlashGamesLicense -- I sort of doubt I will get a sponsor though.

To play the full size version go here -
Ballsy! Challenge Version

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SuperVGA    1132
I like the variations between each level.,
but I think the ball is a little too difficult to control.
It's difficult to put a better word on it for me. It does as it should
somehow it just doesn't do that well enough. Like it's perhaps a little too
slow at gaining speed.

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Uhfgood    155
Super-VGA - Thanks for the input, that's what I was looking for before. I will try to tweak it in the coming days. To be clear -- You don't think it speeds up fast enough?

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SuperVGA    1132
Quote:
Original post by Uhfgood
Super-VGA - Thanks for the input, that's what I was looking for before. I will try to tweak it in the coming days. To be clear -- You don't think it speeds up fast enough?


Hey uhfgood, Sorry about the late response, been away for a while. Yes I think the ball should accelerate faster, maybe balancing with lowering the max speed.
In that way the player will control the ball easier but won't be surprised at how fast the ball goes into an obstacle.

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Uhfgood    155
Okay I've added a few things -- the flashpunk logo, a title screen. A pause screen that pauses whenever it loses focus. A death animation, some tweaks on the gameplay -- except from now on I'm posting it to indieflux from here on out.

I still have some more tweaks to work out... And I'm going to add a "time attack" mode (I'm considering bringing back the ability to choose your barrier modes, control modes, and playfield types -- The time attack mode will have no levels, just how long can you last. I'm going to somehow get highscores into the game... And I'm going to do something special for the sounds in simon mode.

So it's not entirely finished yet but I figure a week or two more and I'll be completely done. (Well then is the matter of actually putting it into a tv and 70's game system graphic to justify the low resolution -- I'm considering that... but first I need to completely finish the game itself).

So without further ado --
Ballsy! on IndieFlux

SuperVGA - thanks for the input

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