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rouncED

realtime(ish) dynamic radiosity

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i got 0.5f fps, but i managed to pull out radiosity in screen space with area light, if i use a pin light maybe ill get slightly better speed... but here it is, note im getting TONNES of BUGS in the render!

I use the same technique as I got ambient occlusion with, this shot is 2 collect passes of the screen... with more collect passes it would look alot better too!

This is dynamic light + dynamic geometry radiosity. :)

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What good is this technique for real time applications when it only achieves half a frame per second at those resolutions? Maybe you should look at instant radiosity, screen space directional occlusion with indirect bounce, or light propagation volumes.

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What card do you have ?

You can also have a look to 'A Fast Deferred Shading Algorithm for Approximate Indirect Illumination'

PPT: http://artis.imag.fr/Membres/Olivier.Hoel/sig10_ssil_online.pptx
Tech Report: http://hal.inria.fr/inria-00480869

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