Sign in to follow this  
AntiGuy

Are UVW coordinates the standard for 3d games?

Recommended Posts

Can UVW be considered the standard for 3D games as opposed to UV? If not, why?
There doesn't seem to be as much information on the subject as I'd hoped.

Share this post


Link to post
Share on other sites
It is always hard to tell if some technique is considered as standard. I think that most games still use UV instead of UVW. It depends on the used engine and most engines will most probably only use the W coord for 3d textures.

What would be the benefit of using the additional W coord and how does it hold up to memory and bandwidth consumption ?

Share this post


Link to post
Share on other sites
Seems that is a definitive no. Perhaps if volumetric textures ever begin to replace 2D textures things could change. Right now they seem awfully useless.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this