Jump to content
  • Advertisement
Sign in to follow this  

OOP designs

This topic is 2813 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey I am interested in game programming and I am familiar with OOP designs in C++.

I also find it interesting to read approaches how sub-systems of a game are coded. For example inventory in a RPG. I see many inventory threads here and I like to read them. Is there any articles you can point out which explains sub-systems of a RPG or a RTS game? I don't know which keywords I should use to find these kinds of things :)

Minimap or item systems may also should do the work


Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!