• Advertisement
Sign in to follow this  

OOP designs

This topic is 2690 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey I am interested in game programming and I am familiar with OOP designs in C++.

I also find it interesting to read approaches how sub-systems of a game are coded. For example inventory in a RPG. I see many inventory threads here and I like to read them. Is there any articles you can point out which explains sub-systems of a RPG or a RTS game? I don't know which keywords I should use to find these kinds of things :)

Minimap or item systems may also should do the work

Thanks

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement