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OOP designs

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Hey I am interested in game programming and I am familiar with OOP designs in C++.

I also find it interesting to read approaches how sub-systems of a game are coded. For example inventory in a RPG. I see many inventory threads here and I like to read them. Is there any articles you can point out which explains sub-systems of a RPG or a RTS game? I don't know which keywords I should use to find these kinds of things :)

Minimap or item systems may also should do the work


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