Jump to content
  • Advertisement
Sign in to follow this  

Player control mechanism

This topic is 2778 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi

I'm currently writing a 3D isometric game in C/C++ / Direct3D and am wanting to implement the following control mechanism:

- The player is able to turn the game character by using the movement of the mouse

- The player is able to use the keyboard to move in the direction the game character is facing

- The left mouse button can be used to for example punch

Basically a game character under both keyboard and mouse control.

Can anyone give me any advice / tutorial links for doing this at all?

Any help appreciated.

Andrew

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!