Direct3D object occlusion?

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0 comments, last by Evil Steve 13 years, 6 months ago
Hi

I'm having some issues when displaying meshes in Direct3D, some objects behind are showing over the objects in front, how would I set the object occlusion in Direct3D so this does not happen?

Any help appreciated.

Andrew
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You need to create a Depth Buffer when you create the device.

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