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Slimdx , show undisposed objects during runtime

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When i have done a run of my program , sometimes i end up with a list of undisposed objects , with their stacktrace.

I really love that trick.

And because i love that trick , i would like to know how i could enhance that experience during a breakpoint while debugging.

I would like to see a list of undisposed slimdx objects (surfaces/textures/buffers) when i do a break during runtime.

Even better , i would like to enchance my debug class to parse the list of those undisposed objects.

Does anybody know how to extract that info out of slimdx during a breakpoint in runtime ?

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