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What to change the engine too.

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Hello, my team and I have been using a custom wrote OpenGL engine. It has taken us longer than we thought, we have also ran into alot of other problems that we think we can avoid by using a premade engine. We looked at the Rendering engine ogre3D, but we are unsure on how to fill the other gaps ogre leaves open. What do you guys recommend. It is a dungeon keeper like game, where you have indirect control over creatures and you can dig blocks out in a RTS fashion. You also have the ability to possess creatures and control them from first person.

Any suggestions?

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