Jump to content
  • Advertisement
Sign in to follow this  
stein102

Game structure

This topic is 2804 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Okay. I've made a few failure games in the past and realize most of the problems are from the structure. So what I'm asking is: what is the proper way to structure a game. Like, are there any tutorials I can read? I'm just not sure of how to go about it properly...

Share this post


Link to post
Share on other sites
Advertisement
If it helps...I want to make an RPG. like a text rpg where you pick your class, can pick monsters to fight and it just does a random roll to see what your damage is...ect.

Share this post


Link to post
Share on other sites
how have you structured them in the past. Games tend to not have a finite structure that fits different kinds of games. Most games are designed to work with that game and no others.

Share this post


Link to post
Share on other sites
It seems like you're overthinking your codes organization. There's not going to be one way that anyone solves a problem that's the correct or proper way. That being said there are better ways but to find those out you need to study code others have written and write your own code on your topic of interest.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!