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stein102

Game structure

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Okay. I've made a few failure games in the past and realize most of the problems are from the structure. So what I'm asking is: what is the proper way to structure a game. Like, are there any tutorials I can read? I'm just not sure of how to go about it properly...

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It seems like you're overthinking your codes organization. There's not going to be one way that anyone solves a problem that's the correct or proper way. That being said there are better ways but to find those out you need to study code others have written and write your own code on your topic of interest.

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