Sign in to follow this  

intercepting calculation for curved path?

This topic is 2615 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Let's say I have an XY grid with 0,0 as the center

object A orbits around the center, direction is known just undecided which I will be using yet, velocity and range from center and start point is known, thus location can obtained easily for any point in time

object B is somewhere on the grid, location and velocity is known, and must travel a straight line to intercept object A without velocity changing

where can I find an algorithm to determine the location at which the 2 objects meet? straight line interception would be simple, but object A is on an orbital path not straight :(

Share this post


Link to post
Share on other sites
Write down the equations describing the two bodies' motions.
See if you can solve them in closed form. If you can't, try Newton's method. If you have difficulty, we can help.

[Edited by - Emergent on October 15, 2010 11:56:56 PM]

Share this post


Link to post
Share on other sites

This topic is 2615 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this