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Narf the Mouse

Converting vector rotation to matrix rotation and back again

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Just to add, Matrix.YawPitchRoll is probably the correct way to convert a matrix rotation - But until I have a correct Matrix rotation to Vector rotation, I can't test that.

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...Which is just a fancy way of saying store the variables in Eular coordinates; do the actual rotation with a matrix.

Sorry, folks, I don't operate as well on little sleep. This should be solved soon.

Solved. Hopefully, my brain won't keep me up until 4 in the morning tonight.

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