Converting vector rotation to matrix rotation and back again

Started by
1 comment, last by Narf the Mouse 13 years, 6 months ago
Vector rotation being "X is the X rotation; Y is the Y rotation and Z is the Z rotation". Thanks.
Advertisement
Just to add, Matrix.YawPitchRoll is probably the correct way to convert a matrix rotation - But until I have a correct Matrix rotation to Vector rotation, I can't test that.
...Which is just a fancy way of saying store the variables in Eular coordinates; do the actual rotation with a matrix.

Sorry, folks, I don't operate as well on little sleep. This should be solved soon.

Solved. Hopefully, my brain won't keep me up until 4 in the morning tonight.

This topic is closed to new replies.

Advertisement