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Brain

Any use for ancient DOS code?

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Hi all,

Many years ago i wrote a simple sideways scrolling shooter in turbo pascal much similar to the arcade game "r-type". The code for this is not particularly neat and tidy (it is a bit of a mess, and the algorithms used are not efficient!), nor will it compile and run on anything modern.

My question is would anyone here benefit from me releasing this code for reference? I am unsure as to wether anything in the code will have a use, maybe as an example of a first game - let me know :-)

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Hi braindigitalis,

if you still have the original assets, why not release those? Everyone needs free art/audio assets :) Alternatively, why not recode the game in a language .NET and release that? I imagine that would help the community more than Pascal code...

Cheers
Kurt

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Quote:
Original post by kurtkz
Hi braindigitalis,

if you still have the original assets, why not release those? Everyone needs free art/audio assets :) Alternatively, why not recode the game in a language .NET and release that? I imagine that would help the community more than Pascal code...

Cheers
Kurt


Somewhere i do indeed have the assets. The music was free-to-use HSC tracker files, and the sprites were a sprite format created in a sprite editor i had written previous to the game. I will have to dig them out. I could probably rewrite the entire game as a tutorial project in C# which would much improve the quality of the code, however it is just a matter of finding time to do this!

Thanks for your feedback :-)

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if you rewrite it, you have to release the old code, then, too! or even let it scroll trough in the credits, or something (and a song singing "still alive" would fit perfect).

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