Jump to content
  • Advertisement
Sign in to follow this  

Multiple Blender animations in XNA

This topic is 2950 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm currently using this modified FBX Blender exporter, and the standard skinned mesh sample. It works okay I guess (lots of little annoyances), but multiple animations ("actions" in Blender, "takes" in FBX) aren't working. It looks like the XNA importer recognizes that all the takes with their correct names, but they're all duplicates of each other. I'm experimenting with combining all the animations in a single Blender action and slicing it up, but that is way too much work for a pipeline that needs to have rapid iteration.

Has anyone used this pipeline effectively?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!