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evanofsky

Multiple Blender animations in XNA

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I'm currently using this modified FBX Blender exporter, and the standard skinned mesh sample. It works okay I guess (lots of little annoyances), but multiple animations ("actions" in Blender, "takes" in FBX) aren't working. It looks like the XNA importer recognizes that all the takes with their correct names, but they're all duplicates of each other. I'm experimenting with combining all the animations in a single Blender action and slicing it up, but that is way too much work for a pipeline that needs to have rapid iteration.

Has anyone used this pipeline effectively?

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