Jump to content
  • Advertisement
Sign in to follow this  
Narf the Mouse

How do you get the intersection point between a capsule and an AABB?

This topic is 2828 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

That is, the point where they touch?

I'm using this code: http://www.gamasutra.com/view/feature/3383/simple_intersection_tests_for_games.php

It is, so far as I know, the only thing stopping me from having swept sphere-box collision physics. And my brains currently feels like silly putty. Help! The equations are eating me alive!!!

...See what I mean?

Edit: Correction: Capsule and AABB. I have Capsule and Plane.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!