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rebe21

The best choice to use directx in C# applications

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Hi guys, i'm started to develop with Managed DirectX some weeks ago in C#, and after a while i realized that the Managed DX was discontinued. I thought if should i continue developing my application in this way, but then i decided to ask you what do you think about.
I need to use DirectX SDK to develop some Custom Controls in my C# Application Forms. I don't want to learn something that I already know that will be not updated. I need something easy to learn (at the beginning) that could be also used to create things more complex.
I would like to know the best choice to program directX applications in C#, in order to be able to do simple things (for example 2D graphs, and simple 3D animations).
I read something about XNA but, for what i understood, it's used more to create games, or something like this.
Let me know.

Thanks in advance
Paolo

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You could use SlimDX, which is a wrapper for directx on C# and is still under active development and is not just for games. You are right in that XNA is for games, if you were developing a game however XNA is my personal favourite.

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SlimDX, if you're not scared of complexity and want cutting edge features and raw power. XNA if you want easy multi-platform capabilities between PC, XBox, ZUNE and WP7, an intuitive and easy to use framework or just want to write games/graphics applications without doing a lot of "boiler-plate" code.

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