Jump to content
  • Advertisement
Sign in to follow this  
VitaliBR

A* Pathfinder

This topic is 2926 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Someone has used lib MicroPather?

I need something that will help create a pathfinder simple for my enemies.
My levels are 3D, but with vision ortographical
look:


The axis-Z is always the same

I'm using DirectX9 and C++

Thanks

Share this post


Link to post
Share on other sites
Advertisement
I'm sorry friend,
my english is not very good :(


I'm kinda lost on how to use Recast, can you help me?

How can I do something?


Thanks

Share this post


Link to post
Share on other sites
OK... this forum is not a tutorial on specific AI middleware packages. Also, I believe that you need to put a little more effort into solving your own problems -- such as reading things. You can't simply come into a forum and say "do this for me". We can't just tell you in a couple of sentences how to do pathfinding... or any AI technique for that matter. It's just not that simple.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!