Jump to content
  • Advertisement
Sign in to follow this  

[UnrealScript] Touch event question

This topic is 2773 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a problem with the Touch event for actors. I have a pawn with a cylinder component that is positioned in front of it. If I move the player character pawn straight into this trigger zone then Touch is fired. However if I stand still and wait for the other pawn to come to me Touch is not fired despite my player character pawn being very clearly within the other pawn's trigger zone.

It seems to me like the collision checks or some physics code is turned off when the player character pawn isn't moving so the intersection with the trigger zone isn't registering.

Is this the case or am I way off here? If the former what can be done to solve this issue?

[Edited by - Dom_152 on October 20, 2010 11:57:42 AM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!