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Bimble Bob

[UnrealScript] Touch event question

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I have a problem with the Touch event for actors. I have a pawn with a cylinder component that is positioned in front of it. If I move the player character pawn straight into this trigger zone then Touch is fired. However if I stand still and wait for the other pawn to come to me Touch is not fired despite my player character pawn being very clearly within the other pawn's trigger zone.

It seems to me like the collision checks or some physics code is turned off when the player character pawn isn't moving so the intersection with the trigger zone isn't registering.

Is this the case or am I way off here? If the former what can be done to solve this issue?

[Edited by - Dom_152 on October 20, 2010 11:57:42 AM]

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