Jump to content
  • Advertisement
Sign in to follow this  

EASTL Released Under BSD-type License

This topic is 2924 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Original post by Antheus
Hey, a whole new front opens in holy wars over whether vector<> or array is faster.
Not really; EASTL isn't going to make a convert out of an array user, but having a sane allocator class is pretty handy for those who'd like to use vector in limited-memory environments (not just consoles, mobile too!).

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!