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EternityZA

Multiple render targets and glClear

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Hi

I have a defered rendering implementation with some post processing effects. Its all working except that i cant seem to set the clear color to what i want it to be.

In my render loop when exactly should use glClear and glClearColor? Currently i call them right after any glDrawBuffers calls and after i unbind my FBO when i want to draw to the backbuffer.

Thnx in Advance!

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