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FrenchGuy94

Problem with terrain (or map) !

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Hello everyone , I'm new in directx 9 so sorry if my questions are stupid. I use Google SketchUp for my models. My first terrain was a tunnel long and straight , so I put it in a boundingBox. It was pretty easy to check for collisions and set up the camera.
But now i've got a big problem. My tunnel is the same but it's curved. I think a lot but i don't know how to check the collision with walls. Everytime I go through it. Can anyone help me ?

Thanks Seb

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I'm not familiar with Google Sketchup. However, for a simple approach: if you can load your models into a D3DXMesh, you can "shoot" rays from a position against the mesh and determine the distance from that position to the mesh. Take a look at the documentation for D3DXIntersect.

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