Jump to content
  • Advertisement
Sign in to follow this  
giugio

DX11 serialize dx 11 buffers

This topic is 2825 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hy.
I'm creating a little dx 11 engine .
I would , among other things , serialize the dx11 buffers.
Is possible get the primitive data(int,float, ecc....)from a buffer and save it in a file stream?
How i can iterate and extract the data from a dx 11 buffer?
And the order(for the deserialization) is always the same?
thanks.

Share this post


Link to post
Share on other sites
Advertisement
how i can serialize a scene or a node in a scenegraph with dx11 without serialize buffers?
i can save all the informations in a std vector with the vertex structure of the buffer, but i must double the memory in use!
and for textures?
thanks.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!