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Max 3DS Normals for Hi/Lo Poly Models

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This is probably more of a Max 3DS question, but wasn't sure where to post it? I have an LOD system I created in .NET XNA. I have three different poly counts for each model (ex: 800/2K/6K). As the camera moves further away from the model, the lower poly count model will be shown, however since the UV's are not exactly the same, the textures are not mapped to the model the same way, so you will see the texture shift as the different models are swapped in. Does anyone know how I can get the Normals/UV's exactly the same for all poly counts so the transition is seamless when they get swapped?

Thank you!

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