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OpenGL 2D Texture Rotation

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Hi, I've created a basic 2d engine with SDL using opengl for the rendering side of things and i've got a problem with my rotation of textures.

When setting up opengl I call.

glClearColor( 0.5, 0.5, 1, 0 );
glEnable( GL_TEXTURE_2D );


glMatrixMode( GL_PROJECTION );
//Set screen to 0,0 top left
glOrtho( 0, m_ScreenWidth, m_ScreenHeight, 0, -1, 1 );

glMatrixMode( GL_MODELVIEW );

and when drawing a texture I call

glBindTexture(GL_TEXTURE_2D, m_TextureID);


//moves centre of texture to origin then rotates then moves back

glTranslatef( m_X, m_Y, m_Z );
glBegin (GL_QUADS);
glColor3f( 1.0, 1.0, 1.0 );
glTexCoord2i(0, 0);
glVertex3i(0, 0, 0);
glTexCoord2i(1, 0);
glVertex3i(m_Width, 0, 0);
glTexCoord2i(1, 1);
glVertex3i(m_Width, m_Height, 0);
glTexCoord2i(0, 1);
glVertex3i(0, m_Height, 0);
glEnd ();

But for some unknown reason to me my textures are rotating anticlockwise around Z, I could ofcourse make the angle minus or rotate around -Z but in all the examples I've seen online no one does so I'm thinking I've set something up wrong and would rather get to the root of the problem.

Thanks in advance, hope someone can help me.

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