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akira32

3ds Max 2011 with Panda exports XFile appears "Error normalizing vertex bone weights"

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I use 3ds Max 2011 to create a character and add skin modifier with biped.
But I export XFile with AnimationSet and use Skinned Model sample project to compil XFile.
It appears the error message as below:


Error normalizing vertex bone weights. BoneWeightCollection does not contain any weighting values.


I put my model and texture at this web:

http://cid-fbeb6373d9321a7f.office.live.com/self.aspx/Questions/XNA/anima^_wcollection.rar


This is my working diary as below:


XNA, Screen wall like Xbox360 Idol Master live for you (Idol master 菊地真)
http://tw.myblog.yahoo.com/akira32-akira32/article?mid=898&prev=903&next=894

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I had solved this problem by removing redundant vertex and edge and distortion polygon. The detail I put into my blog:

XNA, Screen wall like Xbox360 Idol Master live for you (Idol master 菊地真)
http://tw.myblog.yahoo.com/akira32-akira32/article?mid=898&prev=903&next=894

PS: Frequent Question and Answer
Error 1: Error normalizing vertex bone weights. BoneWeightCollection does not contain any weighting values.

Solution: remove redundant edge and vertex, check the corner number of a polygon(adjust and optimize)

If you have add MeshSmooth and readd polygon, then you must modify the Smooth Group ID of the added polygon as the same its neighborhood.

Error 2 Vertex is bound to bone "Bip01_HeadNub", but this bone is not present in the skeleton.

Soltion: You add Bip01_HeadNub to skin modifier and select it to export. Just remove the Nub. It is better to remove all Nub object in skin modifier and unseect them when export xfile or fbx.

Error 3: Input skeleton not found.

Solution: export XFile donot select any mesh and jusSt select bone. Select bones and mesh to export.

[Edited by - akira32 on October 27, 2010 10:47:05 AM]

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