Jump to content
  • Advertisement
Sign in to follow this  
discodowney

Examples of Machine Learning in Commercial Games

This topic is 2813 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

So im just looking for as many examples of machine learning in commerical games as i can.

I have so far:

Neural Nets for Black and White, Fable 2, Fable 3, Creatures, Colin McCrae Rally 2

Drivatar for Forza 3. This learns from the user, dont know exactly what that technique is called.

Anyone know any more?

Cheers

Share this post


Link to post
Share on other sites
Advertisement
There's mention of those and other stuff like the Halo3 Bayesian skill ranking TrueSkill system in this presentation:

http://research.microsoft.com/en-us/projects/mlgames2008/

It isn't a video game, but the mechanics of the commercial boardgame Yavalath were created by evolutionary algorithm:

http://www.cameronius.com/games/yavalath/

Its got a 7.26 average rating on BoardGameGeek so apparently it is pretty decent:

http://boardgamegeek.com/boardgame/33767/yavalath



Share this post


Link to post
Share on other sites
Quote:
Original post by discodowney
So im just looking for as many examples of machine learning in commerical games as i can.

I have so far:

Neural Nets for Black and White, Fable 2, Fable 3, Creatures, Colin McCrae Rally 2

Black & White was not a ANN but rather used reinforcement learning. Similar, but not the same. The main difference is that rather than generic "neurons", you are tweaking dials specific to a behavior or belief.

I would like to know where you got the information about Fable 2 and 3. Creatures did (and used a GA as well).

Share this post


Link to post
Share on other sites
Edit: Sorry that was a mistake. the rest is right as far as i can tell

Its actually just an updated version of the Black And White one but the behaviour is context sensitive, so its prob not a true ANN in the same way you say Black and Whites isnt

Share this post


Link to post
Share on other sites
Championship Manger used neural networks for analysis of football match replays. Basically a neural net was used to determine what portions of the replay could be removed as we degraded match histories over time without losing the vitals of the game.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!