Sign in to follow this  

performing color filter in textures

This topic is 2597 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi

I use C# (VS 2008) and MDX, how can I change color of my textures in REALTIME? how can I apply some filters? for instance I want to display my textures in inverse color mode (for simulating night view mode), I don't want to load different textures, I want to display them both in normal mode and in color filter mode, how can I do so

I load my textures using Texture.FromFile.....
and render them:
device.Texture(0,texture)

how can I perform it?

thanks all

Share this post


Link to post
Share on other sites

This topic is 2597 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this