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performing color filter in textures

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I use C# (VS 2008) and MDX, how can I change color of my textures in REALTIME? how can I apply some filters? for instance I want to display my textures in inverse color mode (for simulating night view mode), I don't want to load different textures, I want to display them both in normal mode and in color filter mode, how can I do so

I load my textures using Texture.FromFile.....
and render them:

how can I perform it?

thanks all

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