• Advertisement
Sign in to follow this  

Cal3d problem

This topic is 2662 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am new using cal3d.
I am trying to move an avatar using
CalBone* bone = skeleton->getBone(getBoneID);
bone->setRotation(CalQuaternion(0,0,0,1));
bone->calculateState();
The problem is that if I move de body, it rotates correctly. However, when I move an arm, it is deformed.
Anybody can help me?
Thanks

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement