Sign in to follow this  
shaq34

Cal3d problem

Recommended Posts

I am new using cal3d.
I am trying to move an avatar using
CalBone* bone = skeleton->getBone(getBoneID);
bone->setRotation(CalQuaternion(0,0,0,1));
bone->calculateState();
The problem is that if I move de body, it rotates correctly. However, when I move an arm, it is deformed.
Anybody can help me?
Thanks

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this