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Cal3d problem

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I am new using cal3d.
I am trying to move an avatar using
CalBone* bone = skeleton->getBone(getBoneID);
bone->setRotation(CalQuaternion(0,0,0,1));
bone->calculateState();
The problem is that if I move de body, it rotates correctly. However, when I move an arm, it is deformed.
Anybody can help me?
Thanks

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