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[D3D10] Rendering to 3D Texture

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Hey all,

Is anyone here familiar with rendering to a 3D Texture render target? How exactly does it work, if even conceptually? Does it only render to one slice at a time or can it actually rasterize across slices?

Many thanks in advance.

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This topic is 2593 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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