Good day!
I am planning to design a simple, old school but enjoyable platform game
Here are several scene i am planning to put into my game
Every scene(stage) will have optimal boss, King Kong
Can you guys suggest me what other elements can i put into my game for each scene? I am actually looking for more "weapon", "enemy" which can put compose into my story
Scene as in below
Factory
- Element: King Kong, Tank, Hook, ladder
Jungle
- Element: scorpion, cage+keys, tarzan
My Study Room
- Element: Pencil box, Black Board
Dracula Castle
- Element: Bat, Dracula, ghost
Hyper Market
- Element: Cash machine, trolley, whatelse??
KLCC (a twin tower), jz google and u will know the building
- Element: Police, window climbing, helicopter, plane
eiffel tower
- Element: how can i make it so different from KLCC
Thanks for your suggestion
Game Idea needed for a Platform King Kong style game
Hello Weilies,
Is your game design all just for King Kong or similar to a King Kong format like the movie?
Seems like you have several idea stages that need to be redefined to what you are looking for.
What will your story be? Who will your characters be? How will they act and react to the environment? Are these the only levels in your platform game?
Why so many different levels that expand the globe? How do they all correspond with each other?
Is your game design all just for King Kong or similar to a King Kong format like the movie?
Seems like you have several idea stages that need to be redefined to what you are looking for.
What will your story be? Who will your characters be? How will they act and react to the environment? Are these the only levels in your platform game?
Why so many different levels that expand the globe? How do they all correspond with each other?
Quote:Original post by Ghostknight
Hello Weilies,
Is your game design all just for King Kong or similar to a King Kong format like the movie?
Seems like you have several idea stages that need to be redefined to what you are looking for.
What will your story be? Who will your characters be? How will they act and react to the environment? Are these the only levels in your platform game?
Why so many different levels that expand the globe? How do they all correspond with each other?
The storyboard is not that important for my game.
They are distinct between each other. Look at them as "theme"
And the boss still the same (similar), the King Kong
Eg.
in Snowing Montain, i can have a boss, which can be big foot
in a Toy Room (or study room above), the boss can be a 'Toy-Robotic-King Kong'
in Hyper Market, i can have a female King Kong (or monkey or what)
So, my idea is, to based on different 'theme', come out different obstacle, puzzle, enemy to entertain the player
Game Play is quite simple, which to overcome/kill the king kong and save the princess
Oh I see what your talking about now.
In the Hypermarket theme
Pachinco Machines. Sorry for misspelling. Spell check didn't get the word right. Anyways this is where the machine shoots down BB'S or silver marbles down the front face of the maze of the game.
I say think of casino stores or places and amusement parks.
In the Hypermarket theme
Pachinco Machines. Sorry for misspelling. Spell check didn't get the word right. Anyways this is where the machine shoots down BB'S or silver marbles down the front face of the maze of the game.
I say think of casino stores or places and amusement parks.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement