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Has anyone tried use the Compute Shader with effect frame work??

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I wander if integrating the compute shader with the Effect11 framework is possible.

For example can I do this

in .fx
technique11 Compute{
pass p0

and in .cpp

pComputeTechnique->GetPassByIndex(0)->Apply(0, pContext);
pContext->Dispatch(x, y, z);

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