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collision help

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hello everyone,
Im working on a top down twin stick shooter. Right now im doing collision detection of bullets and enemies by checking bounding boxes around the drawn images. However if the player is too close to an enemy the shots travel too far to register. Does any one know of a better way to check for bullet collision

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if the player is too close to an enemy the shots travel too far to register.

If you move the bullet with some time interval, use multiple shorter intervals and check for collision at each advance.

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This topic is 2624 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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