If someone wants to do quaternions code in C++, is there a special library most people use?
quaternions
I don't use them in anything im doing but I believe they are built into the graphics library you are using
such as below for directx
http://msdn.microsoft.com/en-us/library/bb206327%28VS.85%29.aspx
such as below for directx
http://msdn.microsoft.com/en-us/library/bb206327%28VS.85%29.aspx
I don't know how much people use it, but Boost does have a quaternion library. That's what I have used the few times I've needed to do something with quaternions.
Are you planning to use them to interface with anything, or just using them for your own general purpose computing?
Quote:Original post by yewbieThat depends on what graphics library you're using.
I don't use them in anything im doing but I believe they are built into the graphics library you are using
Quote:Original post by ms75214Generally, a game math library that's at all comprehensive will include support for quaternions. If you're using DirectX, you already have them available, as previously mentioned. There are also many free C++ math libraries available; you can find a list here.
If someone wants to do quaternions code in C++, is there a special library most people use?
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