quaternions

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3 comments, last by Zakwayda 13 years, 5 months ago
If someone wants to do quaternions code in C++, is there a special library most people use?
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I don't use them in anything im doing but I believe they are built into the graphics library you are using

such as below for directx
http://msdn.microsoft.com/en-us/library/bb206327%28VS.85%29.aspx
I don't know how much people use it, but Boost does have a quaternion library. That's what I have used the few times I've needed to do something with quaternions.
Are you planning to use them to interface with anything, or just using them for your own general purpose computing?
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Quote:Original post by yewbie
I don't use them in anything im doing but I believe they are built into the graphics library you are using
That depends on what graphics library you're using.
Quote:Original post by ms75214
If someone wants to do quaternions code in C++, is there a special library most people use?
Generally, a game math library that's at all comprehensive will include support for quaternions. If you're using DirectX, you already have them available, as previously mentioned. There are also many free C++ math libraries available; you can find a list here.

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