Jump to content
  • Advertisement
Sign in to follow this  

OpenGL Dynamicaly smoothing a shape, how?

This topic is 2809 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi guys.

Please take a look at the 2D image which I've prepared. On figure A we have a shape which I would like to keep in the memory. On figure B, we have the same shape smoothened by some algorithm. This has been done of course in 2D.

Figures A and B

My question is, can I achive the same result in OpenGL dynamicaly? By dynamicaly I mean that I keep in memory only vertexes for the shape A and OpenGL make for me those nice curves. If I zoom in / zome out, everything is nicely resized at real time.

But that is not the end. If this can be done, can I then fill the smoothened shape with some color scheme or texture?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!