Hello,
I was wondering if someone has some really good articles about 4x4 marices used in DirectX to get some good basic understanding of what they are, why they are the way they are, what they do, how they work.
I googled but I always get rather poor articles, so I'm hoping someone here has seen a really good article before and can refer me to it.
Appreciate it, thanks.
Understanding Matrices
The way DirectX uses matrices for math is no different than what you would learn in school about matrices.
Matrix Transformations
matrix math
Matrix Transformations
matrix math
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