Sign in to follow this  
Mike_ABC

Compute shader texture sampling

Recommended Posts

Hi there
I'm trying to find a way to do bilinear texture filtering in a compute shader, but I've no clue how to do that as Texture2D.Sample () is not allowed or supported ( Error: X4532 - cannot map expression to cs_5_0 instruction set).
Any Ideas? Thanks in advance

[Edited by - Mike_ABC on November 12, 2010 2:49:14 PM]

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this