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Compute shader texture sampling

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Hi there
I'm trying to find a way to do bilinear texture filtering in a compute shader, but I've no clue how to do that as Texture2D.Sample () is not allowed or supported ( Error: X4532 - cannot map expression to cs_5_0 instruction set).
Any Ideas? Thanks in advance

[Edited by - Mike_ABC on November 12, 2010 2:49:14 PM]

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