What areas of math should I study

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6 comments, last by frob 13 years, 5 months ago
FOr 2d games, what area of math should I focus on? And also, what about 3d?
They hated on Jeezus, so you think I give a f***?!
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Can't go wrong with Linear Algebra for 3d, it's pretty much the basis for everything you need to know about D3D/OpenGL.

For a more detailed answer, you're going to have to explain more about what you're actually interested in.
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I'd say I'm most interested in 2d platform type games.
They hated on Jeezus, so you think I give a f***?!
Linear Algebra no matter what you're doing. Later, Calculus will really help you understand physics.

-me
Linear Algebra is the most important for GameDev, followed by Vector Calculus.
I trust exceptions about as far as I can throw them.
What about trigonometry? O_o
They hated on Jeezus, so you think I give a f***?!
Quote:Original post by Fl4sh
What about trigonometry? O_o


Oh. Sorry, generally I'm always assuming having finished at least high school which is a bad assumption here :)

Yeah if you don't know trig, that probably comes first. And obviously normal old algebra and euclidian geometry for good background. Basically all of high school math. [smile]

-me
Quote:Original post by Fl4sh
FOr 2d games, what area of math should I focus on? And also, what about 3d?

At your age? ALL of it.

When you get to college, you should take all the math you can stand. And then a little bit beyond it. Not just what you think you might apply at a game job, but everything you can cram into your brain.


Over the years I have heard many people say "I don't know enough math." It may be statistics, or calculus, or topologies, or number theory, or even basic linear algebra. Somehow you always find a use for what you know.

On the other hand, there is no common cry of "I know too much math."

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