What areas of math should I study
Can't go wrong with Linear Algebra for 3d, it's pretty much the basis for everything you need to know about D3D/OpenGL.
For a more detailed answer, you're going to have to explain more about what you're actually interested in.
For a more detailed answer, you're going to have to explain more about what you're actually interested in.
Linear Algebra no matter what you're doing. Later, Calculus will really help you understand physics.
-me
-me
Quote:Original post by Fl4sh
What about trigonometry? O_o
Oh. Sorry, generally I'm always assuming having finished at least high school which is a bad assumption here :)
Yeah if you don't know trig, that probably comes first. And obviously normal old algebra and euclidian geometry for good background. Basically all of high school math. [smile]
-me
Quote:Original post by Fl4sh
FOr 2d games, what area of math should I focus on? And also, what about 3d?
At your age? ALL of it.
When you get to college, you should take all the math you can stand. And then a little bit beyond it. Not just what you think you might apply at a game job, but everything you can cram into your brain.
Over the years I have heard many people say "I don't know enough math." It may be statistics, or calculus, or topologies, or number theory, or even basic linear algebra. Somehow you always find a use for what you know.
On the other hand, there is no common cry of "I know too much math."
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