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Metus

Take a look at my W3D Engine

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Metus    168
It''s not much at the moment, It''ll just load a basic Quake2 Model, Texture it via an Uncompressed TGA (Compressed TGA''s is being implemented) and renders the MD2_IDLE_1 state (Basic Idle Animation) No Framelimit has been implemented so the animaton may be to slow/fast/choppy One of my next steps is to implement Environmental mapping and Bumpmapping for my "planned" horror-game please tell me what you think.. oh the url you say? http://www22.brinkster.com/wixner/W3D.zip

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grady    122
Hi, I downloaded it and ran it. The monster only moves 94 times per minute. Is that supposed to happen? its running on a geforce 3. The controls move the camera smoothly though. The inside of the monster is being drawn. do you want that? If i get too far away there is some bad z fighting. you might try adjusting your near clip plane or enable a 24 bit depth buffer.

Edited by - grady on August 26, 2001 7:33:18 PM

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Metus    168
I know...
I haven''t implemented any Framerate limiter so i had to slow it down via the animation and I know about the Far Clipping...
Everything will be ok when I''ve downscaled the model

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