Sign in to follow this  

exporting your models from 3ds to xna

This topic is 2584 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi all!
im new to this forum,but ive beed programing for a long time in c and c#(4 years).
recently i started a graduation project in xna.
my goal is a 3d fighting game.
what i have so far is two animated models(from the skinning sample)that can
move their arms and head using bones, and walk.
i also have the camera class all finished and well made.
during the last week i have spent many many many hours on exploring how to create models, add bones to them, create animations and save them in 3ds max. i succeed in creating models, skinning them, animating them, and using them in my project.
the problem is that when i run them in my project the moddels are all messed up.
does anyone have an idea how i can export my models to xna without messing them up?
i used a guide on how to export models from 3ds to use in xna, and what i do is i export them as fbx, then import them and then export them as .x files.
what do i eeed to do for my models to be skinned correctly?
plz help!!

thanks in advance,
Shlomi :)

Share this post


Link to post
Share on other sites

This topic is 2584 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this