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Aqua Costa

[DirectX 10] Using #define in shaders

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Aqua Costa    3691
I want to create something like this:

In my shader

#if NUM_SAMPLES > 1
TEXTURE2DMS<float4, NUM_SAMPLES> texture;
#else
Texture2DMS<float4> texture;
#endif




The problem is that I dont know how to #define a constant in my engine code to my shaders...

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