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[DirectX 10] Using #define in shaders

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I want to create something like this:

In my shader

#if NUM_SAMPLES > 1
TEXTURE2DMS<float4, NUM_SAMPLES> texture;
#else
Texture2DMS<float4> texture;
#endif




The problem is that I dont know how to #define a constant in my engine code to my shaders...

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This topic is 2589 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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