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akhin

What would you suggest for engine programming portfolio ?

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Hi

I would like to learn , what would you suggest to have in the portfolio
for entry level engine programming jobs in the game industry ?

What about scene management with binary space partitioning , frustum&occlusion culling ?

And also how could you introduce your knowledge with stuff like SIMD,code optimization ?

thanks

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If you're going to copy the same exact post to four different forums, I'll just close all of them.

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