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What would you suggest for physics programming portfolio ?

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Hi

I would like to learn , what would you suggest to have in the portfolio
for entry level physics programming jobs in the game industry ?

What about those above :

Implementation of a collision detection system from scratch

Wrapping Havok/Physix and integrate to a custom graphics engine/renderer ?

Implementing a physics engine from scratch which is the hardest ( actually looking for developing simpler technology demos due to time constraints)

thanks

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If you're going to copy the same exact post to four different forums, I'll just close all of them.

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