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[assimp] always getting memory leaks when using materials

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I am experiencing a little problem with assimp.

I am trying to load some .obj models. This basically works perfectly as long as there is no .mtl file available, as this always causes memory leaks. Even something like

const aiScene* scene = aiImportFile(_meshFile.c_str(), 0);

already causes memory leaks when a .mtl file is available to the loaded object. I have tried pretty much everything i can think of, but cant get rid of them.

the .mtl file contains the following:

newmtl lambert2SG
illum 4
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
map_Kd brick.jpg
Ni 1.00

and the memory-leak is reported by this

Detected memory leaks!
Dumping objects ->
{1934} normal block at 0x06580068, 7248 bytes long.
Data: < lambert2SG > 0A 00 00 00 6C 61 6D 62 65 72 74 32 53 47 00 1B
Object dump complete.

Thanks for any help!

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Keep bumping it mate you'll get an answer sooner or later. Maybe try posting it in the graphics forum? This topic sounds a bit beyond beginner level to me boyo ;o)

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