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Enalis

OpenGL Glew and SFML linker issues with MinGW in windows :(

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I am finally getting back to maintaining my project (Project Website) in windows, and eventually osx too. But I've run into some linker errors. I had a slew of issues with VC++ express in general, so I switched to MinGW and feel I am very close but I have a few linker errors left. Note: I have compiled or collected everything in .a files as needed for mingw and the library files are found (like libsfml-graphics.a), but I am still getting these linker errors. I am using a few other libraries like bullet and assimp which seem to be linking fine, so I suspect it's the order in which I'm linking or maybe I need to use the static libraries, I'm honestly not sure...

here's my link order:
glew32 sfml-graphics sfml-window sfml-audio sfml-network sfml-system assimp opengl32 glu32 glut32 BulletDynamics BulletCollision LinearMath

here's my linker output:

Linking CXX executable sfml_test.exe
C:\PROGRA~1\CODEBL~1\MinGW\bin\G__~1.EXE CMakeFiles\sfml_test.dir\Sources\main.cpp.obj -o sfml_test.exe -Wl,--out-implib,libsfml_test.dll.a -Wl,--major-image-version,0,--minor-image-version,0 -LDependencies\win32\library\debug -L..\..\Dependencies\win32\library\debug ..\..\ElementGames\Base\libegbase.a ..\..\ElementGames\Engine\libegengine.a -lglew32 -lsfml-graphics -lsfml-window -lsfml-audio -lsfml-network -lsfml-system -lassimp -lopengl32 -lglu32 -lglut32 -lBulletDynamics -lBulletCollision -lLinearMath ..\..\ElementGames\Base\libegbase.a -lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32
Info: resolving vtable for sf::String by linking to __imp___ZTVN2sf6StringE (auto-import)
Info: resolving vtable for sf::Drawable by linking to __imp___ZTVN2sf8DrawableE (auto-import)
c:/progra~1/codebl~1/mingw/bin/../lib/gcc/mingw32/4.4.1/../../../../mingw32/bin/ld.exe: warning: auto-importing has been activated without --enable-auto-import specified on the command line.
This should work unless it involves constant data structures referencing symbols from auto-imported DLLs.
..\..\ElementGames\Base\libegbase.a(SceneManagerBase.cpp.obj):SceneManagerBase.cpp:(.text+0x50c): undefined reference to `glewInit'
..\..\ElementGames\Base\libegbase.a(SceneManagerBase.cpp.obj):SceneManagerBase.cpp:(.text+0x57d): undefined reference to `glPushAttrib@4'
..\..\ElementGames\Base\libegbase.a(SceneManagerBase.cpp.obj):SceneManagerBase.cpp:(.text+0x587): undefined reference to `glPopAttrib@0'
..\..\ElementGames\Base\libegbase.a(Console.cpp.obj):Console.cpp:(.text+0x398): undefined reference to `sf::Unicode::Text::Text(char const*)'
..\..\ElementGames\Base\libegbase.a(Console.cpp.obj):Console.cpp:(.text+0xa3a): undefined reference to `sf::Unicode::Text::Text(char const*)'
..\..\ElementGames\Base\libegbase.a(Console.cpp.obj):Console.cpp:(.text+0x1131): undefined reference to `sf::String::GetText() const'
..\..\ElementGames\Base\libegbase.a(Console.cpp.obj):Console.cpp:(.text+0x1143): undefined reference to `sf::Unicode::Text::operator std::string() const'
..\..\ElementGames\Base\libegbase.a(Console.cpp.obj):Console.cpp:(.text+0x25a5): undefined reference to `glVertex2i@8'
..\..\ElementGames\Base\libegbase.a(Console.cpp.obj):Console.cpp:(.text+0x2600): undefined reference to `glVertex2i@8'
..\..\ElementGames\Base\libegbase.a(Console.cpp.obj):Console.cpp:(.text+0x2663): undefined reference to `glVertex2i@8'
..\..\ElementGames\Base\libegbase.a(Console.cpp.obj):Console.cpp:(.text+0x26c6): undefined reference to `glVertex2i@8'
..\..\ElementGames\Base\libegbase.a(Console.cpp.obj):Console.cpp:(.text+0x2777): undefined reference to `glVertex2i@8'
..\..\ElementGames\Base\libegbase.a(Console.cpp.obj):Console.cpp:(.text+0x27da): more undefined references to `glVertex2i@8' follow
..\..\ElementGames\Base\libegbase.a(Console.cpp.obj):Console.cpp:(.text+0x2adb): undefined reference to `sf::Unicode::Text::Text(char const*)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x539): undefined reference to `sf::SoundBuffer::SoundBuffer()'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x588): undefined reference to `sf::SoundBuffer::LoadFromFile(std::string const&)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x5dc): undefined reference to `sf::SoundBuffer::GetSampleRate() const'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x5f0): undefined reference to `sf::SoundBuffer::GetChannelsCount() const'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x604): undefined reference to `sf::SoundBuffer::GetDuration() const'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0xa89): undefined reference to `sf::Sound::Sound()'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0xaf0): undefined reference to `sf::Sound::Sound()'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0xb48): undefined reference to `sf::Sound::SetBuffer(sf::SoundBuffer const&)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0xb63): undefined reference to `sf::Sound::SetLoop(bool)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0xb7b): undefined reference to `sf::Sound::SetPitch(float)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0xb93): undefined reference to `sf::Sound::SetVolume(float)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0xbf6): undefined reference to `sf::Sound::Play()'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0xc0c): undefined reference to `sf::Sound::Pause()'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0xc22): undefined reference to `sf::Sound::Stop()'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0xc4b): undefined reference to `sf::Sound::SetVolume(float)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0xc75): undefined reference to `sf::Sound::SetPitch(float)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0xca8): undefined reference to `sf::Sound::SetLoop(bool)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0xcf2): undefined reference to `sf::Sound::GetStatus() const'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0xd38): undefined reference to `sf::Sound::GetPlayingOffset() const'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0xdb1): undefined reference to `sf::Sound::SetPosition(float, float, float)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0xe0b): undefined reference to `sf::Sound::SetAttenuation(float)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x14ef): undefined reference to `sf::Music::Music(unsigned int)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x1517): undefined reference to `sf::Music::OpenFromFile(std::string const&)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x1571): undefined reference to `sf::SoundStream::SetLoop(bool)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x158c): undefined reference to `sf::Sound::SetVolume(float)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x15a7): undefined reference to `sf::Sound::SetPitch(float)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x15b5): undefined reference to `sf::SoundStream::GetSampleRate() const'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x15c9): undefined reference to `sf::SoundStream::GetChannelsCount() const'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x15dd): undefined reference to `sf::Music::GetDuration() const'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x170c): undefined reference to `sf::SoundStream::GetStatus() const'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x1752): undefined reference to `sf::SoundStream::GetPlayingOffset() const'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x17ce): undefined reference to `sf::Sound::SetPosition(float, float, float)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x1836): undefined reference to `sf::SoundStream::Play()'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x184f): undefined reference to `sf::Sound::Pause()'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x1866): undefined reference to `sf::SoundStream::Stop()'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x25cf): undefined reference to `sf::Listener::SetPosition(float, float, float)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x2606): undefined reference to `sf::Listener::SetTarget(float, float, float)'
..\..\ElementGames\Base\libegbase.a(Audio.cpp.obj):Audio.cpp:(.text+0x2631): undefined reference to `sf::Listener::SetGlobalVolume(float)'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x2ca): undefined reference to `glGenTextures@8'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x41f): undefined reference to `glTexParameterf@12'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x43d): undefined reference to `glTexParameterf@12'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x462): undefined reference to `sf::Image::GetPixelsPtr() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x471): undefined reference to `sf::Image::GetHeight() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x480): undefined reference to `sf::Image::GetWidth() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x4c0): undefined reference to `glTexImage2D@36'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x4d2): undefined reference to `sf::Image::GetPixelsPtr() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x4e1): undefined reference to `sf::Image::GetHeight() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x4f0): undefined reference to `sf::Image::GetWidth() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x520): undefined reference to `gluBuild2DMipmaps@28'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x5a5): undefined reference to `sf::Image::Image()'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x5c8): undefined reference to `sf::Image::LoadFromFile(std::string const&)'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0xceb): undefined reference to `glGenTextures@8'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0xe40): undefined reference to `glTexParameterf@12'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0xe5e): undefined reference to `glTexParameterf@12'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0xee4): undefined reference to `sf::Image::GetPixelsPtr() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0xef3): undefined reference to `sf::Image::GetHeight() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0xf02): undefined reference to `sf::Image::GetWidth() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0xf42): undefined reference to `glTexImage2D@36'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0xf53): undefined reference to `sf::Image::GetPixelsPtr() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0xf63): undefined reference to `sf::Image::GetHeight() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0xf73): undefined reference to `sf::Image::GetWidth() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0xfb3): undefined reference to `glTexImage2D@36'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0xfc4): undefined reference to `sf::Image::GetPixelsPtr() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0xfd4): undefined reference to `sf::Image::GetHeight() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0xfe4): undefined reference to `sf::Image::GetWidth() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x1024): undefined reference to `glTexImage2D@36'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x1035): undefined reference to `sf::Image::GetPixelsPtr() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x1045): undefined reference to `sf::Image::GetHeight() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x1055): undefined reference to `sf::Image::GetWidth() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x1095): undefined reference to `glTexImage2D@36'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x10a6): undefined reference to `sf::Image::GetPixelsPtr() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x10b6): undefined reference to `sf::Image::GetHeight() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x10c6): undefined reference to `sf::Image::GetWidth() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x1106): undefined reference to `glTexImage2D@36'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x1117): undefined reference to `sf::Image::GetPixelsPtr() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x1127): undefined reference to `sf::Image::GetHeight() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x1137): undefined reference to `sf::Image::GetWidth() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x1177): undefined reference to `glTexImage2D@36'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x118c): undefined reference to `sf::Image::GetPixelsPtr() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x119b): undefined reference to `sf::Image::GetHeight() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x11aa): undefined reference to `sf::Image::GetWidth() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x11da): undefined reference to `gluBuild2DMipmaps@28'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x11eb): undefined reference to `sf::Image::GetPixelsPtr() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x11fb): undefined reference to `sf::Image::GetHeight() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x120b): undefined reference to `sf::Image::GetWidth() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x123b): undefined reference to `gluBuild2DMipmaps@28'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x124c): undefined reference to `sf::Image::GetPixelsPtr() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x125c): undefined reference to `sf::Image::GetHeight() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x126c): undefined reference to `sf::Image::GetWidth() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x129c): undefined reference to `gluBuild2DMipmaps@28'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x12ad): undefined reference to `sf::Image::GetPixelsPtr() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x12bd): undefined reference to `sf::Image::GetHeight() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x12cd): undefined reference to `sf::Image::GetWidth() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x12fd): undefined reference to `gluBuild2DMipmaps@28'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x130e): undefined reference to `sf::Image::GetPixelsPtr() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x131e): undefined reference to `sf::Image::GetHeight() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x132e): undefined reference to `sf::Image::GetWidth() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x135e): undefined reference to `gluBuild2DMipmaps@28'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x136f): undefined reference to `sf::Image::GetPixelsPtr() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x137f): undefined reference to `sf::Image::GetHeight() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x138f): undefined reference to `sf::Image::GetWidth() const'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x13bf): undefined reference to `gluBuild2DMipmaps@28'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x1535): undefined reference to `sf::Image::Image()'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x155b): undefined reference to `sf::Image::LoadFromFile(std::string const&)'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x1582): undefined reference to `sf::Image::Image()'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x15d4): undefined reference to `sf::Image::LoadFromFile(std::string const&)'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x15fb): undefined reference to `sf::Image::Image()'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x164d): undefined reference to `sf::Image::LoadFromFile(std::string const&)'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x1674): undefined reference to `sf::Image::Image()'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x16c6): undefined reference to `sf::Image::LoadFromFile(std::string const&)'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x16ed): undefined reference to `sf::Image::Image()'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x173f): undefined reference to `sf::Image::LoadFromFile(std::string const&)'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x1760): undefined reference to `sf::Image::Image()'
..\..\ElementGames\Base\libegbase.a(Texture.cpp.obj):Texture.cpp:(.text+0x17af): undefined reference to `sf::Image::LoadFromFile(std::string const&)'
..\..\ElementGameundefineds\Base\libegbase.a(Camera.cpp.obj):Camera.cpp:(.text+0x1303): reference to `glGetDoublev@8'
..\..\ElementGameundefineds\Base\libegbase.a(Camera.cpp.obj):Camera.cpp:(.text+0x131e): reference to `glGetDoublev@8'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x19cc): reference to `__glewCreateShader'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x19e9): reference to `__glewCreateShader'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1a0a): reference to `__glewCreateShader'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1d16): reference to `__glewShaderSource'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1d4e): reference to `__glewShaderSource'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1d8a): reference to `__glewShaderSource'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1dbc): reference to `__glewCompileShader'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1dd6): reference to `__glewCompileShader'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1df4): reference to `__glewCompileShader'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1e07): reference to `__glewCreateProgramObjectARB'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1e1c): reference to `__glewAttachShader'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1e39): reference to `__glewAttachShader'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1e61): reference to `__glewAttachShader'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1e89): reference to `__glewProgramParameteriEXT'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1eb4): reference to `__glewProgramParameteriEXT'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1ed8): reference to `__glewProgramParameteriEXT'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1efc): reference to `__glewLinkProgram'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1f17): reference to `__glewUseProgram'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1f3d): reference to `__glewUseProgram'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1fbe): reference to `__glewGetUniformLocation'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x1fe9): reference to `__glewGetAttribLocation'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x209c): reference to `__glewUniform1i'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2184): reference to `__glewUniform2i'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2274): reference to `__glewUniform3i'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x236a): reference to `__glewUniform4i'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2468): reference to `__glewUniform1iv'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2595): reference to `__glewUniform1f'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x25bc): reference to `__glewVertexAttrib1f'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x26b3): reference to `__glewUniform2f'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x26e1): reference to `__glewVertexAttrib2f'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x27df): reference to `__glewUniform3f'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2814): reference to `__glewVertexAttrib3f'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2919): reference to `__glewUniform4f'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2955): reference to `__glewVertexAttrib4f'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2a61): reference to `__glewUniform1fv'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2a8f): reference to `__glewVertexAttrib1fv'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2b48): reference to `__glewUniformMatrix2fv'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2c40): reference to `__glewUniformMatrix3fv'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2d38): reference to `__glewUniformMatrix4fv'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2dbc): reference to `__glewProgramParameteriEXT'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2ddf): reference to `__glewProgramParameteriEXT'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2e02): reference to `__glewLinkProgram'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2e1e): reference to `__glewUseProgram'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2e41): reference to `__glewUseProgram'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2e7b): reference to `__glewGetShaderiv'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2eb8): reference to `__glewGetShaderInfoLog'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2f5a): reference to `__glewGetProgramiv'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x2f97): reference to `__glewGetProgramInfoLog'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x3063): reference to `__glewDetachShader'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x3080): reference to `__glewDeleteShader'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x30a6): reference to `__glewDetachShader'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x30c4): reference to `__glewDeleteShader'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x30ec): reference to `__glewDetachShader'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x310a): reference to `__glewDeleteShader'
..\..\ElementGameundefineds\Base\libegbase.a(Shader.cpp.obj):Shader.cpp:(.text+0x3132): reference to `__glewDeleteShader'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x2e9): undefined reference to `glEnableClientState@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x332): undefined reference to `glVertexPointer@16'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x350): undefined reference to `glEnableClientState@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x38a): undefined reference to `glNormalPointer@12'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x3a8): undefined reference to `glEnableClientState@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x3ea): undefined reference to `glColorPointer@16'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x423): undefined reference to `glEnableClientState@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x46c): undefined reference to `glTexCoordPointer@16'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x4a5): undefined reference to `glEnableClientState@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x4ee): undefined reference to `glTexCoordPointer@16'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x527): undefined reference to `glEnableClientState@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x570): undefined reference to `glTexCoordPointer@16'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x5a9): undefined reference to `glEnableClientState@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x5f2): undefined reference to `glTexCoordPointer@16'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x641): undefined reference to `glDrawArrays@12'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x66c): undefined reference to `glDrawArrays@12'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x697): undefined reference to `glDrawArrays@12'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x6c2): undefined reference to `glDrawArrays@12'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x6ed): undefined reference to `glDrawArrays@12'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x718): more undefined references to `glDrawArrays@12' follow
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x7e5): undefined reference to `glDisableClientState@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x7f4): undefined reference to `glDisableClientState@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x803): undefined reference to `glDisableClientState@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x81e): undefined reference to `glDisableClientState@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x839): undefined reference to `glDisableClientState@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x854): more undefined references to `glDisableClientState@4' follow
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x87f): undefined reference to `__glewActiveTexture'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x895): undefined reference to `__glewClientActiveTexture'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x8b3): undefined reference to `glGetError@0'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x22f1): undefined reference to `glNormal3f@12'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x25e0): undefined reference to `glNormal3f@12'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x278f): undefined reference to `glVertex2i@8'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x27c3): undefined reference to `glVertex2i@8'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x27ff): undefined reference to `glVertex2i@8'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x2835): undefined reference to `glVertex2i@8'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x28ab): undefined reference to `glOrtho@48'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x2913): undefined reference to `__GLEW_ARB_draw_buffers'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x291f): undefined reference to `__glewDrawBuffers'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x2a83): undefined reference to `glPushAttrib@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x2b68): undefined reference to `glDrawBuffer@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x2b77): undefined reference to `glReadBuffer@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x2cc3): undefined reference to `glDrawBuffer@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x2cd2): undefined reference to `glReadBuffer@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x2dba): undefined reference to `glDrawBuffer@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x2dc9): undefined reference to `glReadBuffer@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x2eb1): undefined reference to `glDrawBuffer@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x2ec0): undefined reference to `glReadBuffer@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x2fa8): undefined reference to `glDrawBuffer@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x2fb7): undefined reference to `glReadBuffer@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x354f): undefined reference to `glPushAttrib@4'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x3d84): undefined reference to `glPopAttrib@0'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x4183): undefined reference to `glPopAttrib@0'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x4501): undefined reference to `glLightfv@12'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x4524): undefined reference to `glLightfv@12'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x4547): undefined reference to `glLightfv@12'
..\..\ElementGames\Base\libegbase.a(Graphics.cpp.obj):Graphics.cpp:(.text+0x456a): undefined reference to `glLightfv@12'
..\..\ElementGames\Base\lFrameBufferObject.cppibegbase.a(FrameBufferObject.cpp.obj)::(.text+0x2af): undefined reference to `__GLEW_EXT_framebuffer_object'
..\..\ElementGames\Base\lFrameBufferObject.cppibegbase.a(FrameBufferObject.cpp.obj)::(.text+0x2f4): undefined reference to `__glewGenFramebuffersEXT'
..\..\ElementGames\Base\lFrameBufferObject.cppibegbase.a(FrameBufferObject.cpp.obj)::(.text+0x3c0): undefined reference to `glGenTextures@8'
..\..\ElementGames\Base\lFrameBufferObject.cppibegbase.a(FrameBufferObject.cpp.obj)::(.text+0x5de): undefined reference to `glTexImage2D@36'
..\..\ElementGames\Base\lFrameBufferObject.cppibegbase.a(FrameBufferObject.cpp.obj)::(.text+0x61c): undefined reference to `glGenTextures@8'
..\..\ElementGames\Base\lFrameBufferObject.cppibegbase.a(FrameBufferObject.cpp.obj)::(.text+0x689): undefined reference to `glTexImage2D@36'
..\..\ElementGames\Base\lFrameBufferObject.cppibegbase.a(FrameBufferObject.cpp.obj)::(.text+0x6df): undefined reference to `__glewBindFramebufferEXT'
..\..\ElementGames\Base\lFrameBufferObject.cppibegbase.a(FrameBufferObject.cpp.obj)::(.text+0x70b): undefined reference to `__glewFramebufferTexture2DEXT'
..\..\ElementGames\Base\lFrameBufferObject.cppibegbase.a(FrameBufferObject.cpp.obj)::(.text+0x76a): undefined reference to `__glewFramebufferTexture2DEXT'
..\..\ElementGames\Base\lFrameBufferObject.cppibegbase.a(FrameBufferObject.cpp.obj)::(.text+0x7b4): undefined reference to `glDrawBuffer@4'
..\..\ElementGames\Base\lFrameBufferObject.cppibegbase.a(FrameBufferObject.cpp.obj)::(.text+0x7c3): undefined reference to `glReadBuffer@4'
..\..\ElementGames\Base\lFrameBufferObject.cppibegbase.a(FrameBufferObject.cpp.obj)::(.text+0x7cb): undefined reference to `__glewCheckFramebufferStatusEXT'
..\..\ElementGames\Base\lFrameBufferObject.cppibegbase.a(FrameBufferObject.cpp.obj)::(.text+0x86e): undefined reference to `__glewBindFramebufferEXT'
..\..\ElementGames\Base\lFrameBufferObject.cppibegbase.a(FrameBufferObject.cpp.obj)::(.text+0x8c5): undefined reference to `__glewBindFramebufferEXT'
..\..\ElementGames\Base\lFrameBufferObject.cppibegbase.a(FrameBufferObject.cpp.obj)::(.text+0x8e9): undefined reference to `__glewBindFramebufferEXT'
..\..\ElementGames\Base\lFrameBufferObject.cppibegbase.a(FrameBufferObject.cpp.obj)::(.text+0x90b): undefined reference to `glDrawBuffer@4'
..\..\ElementGames\Base\lFrameBufferObject.cppibegbase.a(FrameBufferObject.cpp.obj)::(.text+0x91c): undefined reference to `glReadBuffer@4'
..\..\ElemeundefinedntGames\Base\libegbase.a(Font.cpp.obj):Font.cpp:(.text+0xab): reference to `sf::Font::Font()'
..\..\ElemeundefinedntGames\Base\libegbase.a(Font.cpp.obj):Font.cpp:(.text+0xbc): reference to `sf::Font::ourDefaultCharset'
..\..\ElemeundefinedntGames\Base\libegbase.a(Font.cpp.obj):Font.cpp:(.text+0xce): reference to `sf::Unicode::Text::Text(unsigned int const*)'
..\..\ElemeundefinedntGames\Base\libegbase.a(Font.cpp.obj):Font.cpp:(.text+0xf8): referenceUnicode to `sf::Font::LoadFromFile(std::string const&, unsigned int, sf::::Text const&)'
..\..\ElemenundefinedtGames\Base\libegbase.a(Font.cpp.obj):Font.cpp:(.text+0x1c1): reference to `sf::Font::Font()'
..\..\ElemenundefinedtGames\Base\libegbase.a(Font.cpp.obj):Font.cpp:(.text+0x1d2): reference to `sf::Font::ourDefaultCharset'
..\..\ElemenundefinedtGames\Base\libegbase.a(Font.cpp.obj):Font.cpp:(.text+0x1e4): reference to `sf::Unicode::Text::Text(unsigned int const*)'
..\..\ElemenundefinedtGames\Base\libegbase.a(Font.cpp.obj):Font.cpp:(.text+0x20e): reUnicode to `sf::Font::LoadFromFile(std::string const&, unsigned int, sf::::Text const&)'
..\..\ElementGames\Batext$_ZN2sf4FontD1Evse\libegbase.a(Font.cpp.obj):Font.cpp:(.[sf::Font::~Font()]+0x5b): undefined reference to `sf::Image::~Image()'
..\..\ElementGames\Batext$_ZN2sf4FontD1Evse\libegbase.a(Font.cpp.obj):Font.cpp:(.[sf::Font::~Font()]+0x89): undefined reference to `sf::Image::~Image()'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x116): undefined reference to `__glewGenBuffersARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x139): undefined reference to `__glewBindBufferARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x153): undefined reference to `__glewBindBufferARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x249): undefined reference to `__glewGenBuffersARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x26f): undefined reference to `__glewBindBufferARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x28a): undefined reference to `__glewBindBufferARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x380): undefined reference to `__glewGenBuffersARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x3a6): undefined reference to `__glewBindBufferARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x3c1): undefined reference to `__glewBindBufferARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x4b7): undefined reference to `__glewGenBuffersARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x4dd): undefined reference to `__glewBindBufferARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x4f8): undefined reference to `__glewBindBufferARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x5ee): undefined reference to `__glewGenBuffersARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x614): undefined reference to `__glewBindBufferARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x62f): undefined reference to `__glewBindBufferARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x725): undefined reference to `__glewGenBuffersARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x74b): undefined reference to `__glewBindBufferARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x766): undefined reference to `__glewBindBufferARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x85c): undefined reference to `__glewGenBuffersARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x882): undefined reference to `__glewBindBufferARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0x89d): undefined reference to `__glewBindBufferARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0xa4b): undefined reference to `__glewBindBufferARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0xa6b): undefined reference to `__glewBindBufferARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0xa8c): undefined reference to `__glewBindBufferARB'
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0xaad): more undefined references to `__glewBindBufferARB' follow
..\..\ElementGames\Base\libeVertexBufferObject.cppgbase.a(VertexBufferObject.cpp.obj)::(.text+0xb46): undefined reference to `__glewBufferDataARB'
collect2: ld returned 1 exit status

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Don't know about SFML, but you need to add mingw32 before everything, and change glew32 to glew32s and add a definition of GLEW_STATIC before including GLEW (don't ask me why, it simply wont work without static linking in Windows).

#define GLEW_STATIC
#include <GL/glew.h>
#include <other gl-related headers>

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Quote:

and change glew32 to glew32s and add a definition of GLEW_STATIC before including GLEW (don't ask me why, it simply wont work without static linking in Windows).


Not true, I have glew working with the dll on windows.
Next to that, I'm also using glew in combination with sfml so that isn't a problem.

The only thing I should note is that I'm using Visual studio 2008/2010 express

assainator

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I am trying to use libglew32s.a but I can't seem to find it. And glew doesn't provide mingw makefiles. Is there an easy way to compile the static version of the library?

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Not sure what issues you had with visual studio, but I can pretty much assure that you could get this working in 10 minutes on VC++. A lot more people around here use it and could probably help you too, more than mingw anyway.

Up to you what you want to do though :\

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In the mingw glew lib I downloaded that was precompiled, I found that libglew32.dll.a was actually the static lib, and to solve my other linker errors, I actually linked everything twice for now in my link line in the CMakeLists.txt file until I figure out the exact proper link order.

Thanks for everyone's help.

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