Jump to content
  • Advertisement
Sign in to follow this  

'glLoadTransposeMatrixf': identifier not found

This topic is 2805 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts


I'm trying to pass a matrix to opengl in row-major order, and flicking through the red book shows that I should be able to use this function (glLoadTransposeMatrixf) to do so.

I've downloaded glext.h and put it with my two other header files (gl.h and glu.h) but it doesn't work.

I'm using Visual Studio 2010 and have pointed my include directory explicitly to that directory (c:\program files x86\microsoft sdk's\windows\v7.0a\include) and it gets rid of the red squiggly error underline in the code window but when I compile, I get an identifier not found error.

I've opened up glext.h and that function is definitely declared in that header file. I can't fathom whats wrong.

Please help! - I'm doing a workaround at the moment which is to transpose by hand, but I'd like to get to the bottom of this, any help would be much appreciated.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!