Jump to content
  • Advertisement
Sign in to follow this  
TheQ

"How'd they do that?"

This topic is 3167 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The most encouraging and helpful information I get is how other released software accomplished their goals. Hearing that 2012 used Bullet helped me realize it's potential. Reading about the navigation mesh Jack and Daxter used gave me insight to how I can realize the finished product through it's pieces. What uses Scaleform? What has used RenderWare? General technologies used, as well as APIs would be great.

I don't know what this looks like, or how far it extends back. It might be good to have a section per-game, a sort of wiki, that lets people comment on the game's issues, code, design, would be great!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!