All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
26
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
Easy Question, Color Key without D3DXCreateTextureFromFileExA
Graphics and GPU Programming
Programming
Started by
ProgrammerDX
November 30, 2010 06:15 AM
0
comments, last by
Adam_42
13 years, 4 months ago
ProgrammerDX
395
Author
November 30, 2010 06:15 AM
Hi,
How to set Color Key without D3DXCreateTextureFromFileExA?
Greetings, thanks
Cancel
Save
Advertisement
Adam_42
3,664
November 30, 2010 08:23 AM
Lock the texture and set the alpha channel to zero where the colour matches the colour key.
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
New Generated Constructor & JIT Issue
AngelCode
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
Evolve Your Hierarchy : Refactoring Game Entities with Components
General and Gameplay Programming
Back to Basics: Stacks
General and Gameplay Programming
How To Render Light Maps in XNA
Visual Arts
Autodesk Maya 2013 Review
Visual Arts
The Video Mode 13h
Graphics and GPU Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top