Should I use FBX or COLLADA?
I use FBX, haven't looked into COLLADA though. The FBX SDK can be a bit of a pain but once you get it working it runs well. I load FBX files directly in my engine which then spits out a baked optimized mesh which gets used on subsequent loads. If the FBX file ever changes on disk then it just re-imports it.
I'm of the same opinion as mightypigeon and collada.
In our engine we use collada, using OpenCOLLADA as the exporter for max ( the only caveat is that there is no interface for MaxScript, but I did it painlessly ( does that word exists? =P ) ).
For reading collada files we use assimp ( as mentioned above ). It is such a great library. Besides, it provides a safe net just in case something goes wrong with collada ( maybe a special case or something ).
Carlos
In our engine we use collada, using OpenCOLLADA as the exporter for max ( the only caveat is that there is no interface for MaxScript, but I did it painlessly ( does that word exists? =P ) ).
For reading collada files we use assimp ( as mentioned above ). It is such a great library. Besides, it provides a safe net just in case something goes wrong with collada ( maybe a special case or something ).
Carlos
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