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16bit_port

[D3D10] Geometry shader with PIX

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I currently send one triangle down the pipeline, where the GS splits it into smaller triangles with one of them overlapping the others. It renders just fine.

My question : Is it possible to see the pixel history of triangles generated from a geometry shader?

I think the way PIX does the pixel history is through Draw calls. Since there's only 1 draw call each frame (for the original triangle), I'm assuming it's not possible? Because I have a red triangle overlapping the yellow, but in the pixel history I don't see any traces of the yellow pixel, only the red.

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